﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AvantGameMachine.Graphics
{
   public  class RenderChar : RenderObject
    {
       private FontChar FChar = null;

       internal void SetChar(FontChar _char)
       {
           FChar = _char;
           PlaneBox(_char.BLen.Width, _char.BLen.Height, 0.0f, FChar.CharMapping);
       }

       internal FontChar GetChar()
       {
           return FChar;
       }
    }
}
